IBM's Social Computing group have published an interesting paper entitled "Acquiring a Professional 'Second Life': Problems and Prospects for the Use of Virtual Worlds in Business". It details the trials that the group have done with a variety of business users and outlines both the issues met and the benefits to be had. Rather like the Forterra 'Recipe For Success' paper that I wrote about, the most useful aspect are the user anecdotes and quotes. For example "Comparing other technologies, big step up. Can probably adequately replace F2F for some tasks.", or "I really do think there's potential in using Second Life to collaborate in teams". It's worth a read.
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Who, What, Why?
This is the blog of KnowSense Limited, focusing on the Enterprise uses of Immersive Environments and Virtual World technology. As the CEO of KnowSense I am an experienced agile software development mentor and have felt the pain of managing dispersed and outsourced teams. As co-founder of Flying Island I'm particularly interested in the ways that collaborative 3D immersive environments might help - our flagship product Roobaab is designed to bring a team together
Neil Canham Recent Visitors
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